Chapter 3. Configuration

All configuration options can be access via the RDX system menu. From the options drop down you can easily change the following features:

  • Raid Templates

  • Main Tank window type

  • Character bindings

  • Player roles

  • Frame settings

Figure 3.1. The Brethren RaidFrames submenu

The Brethren RaidFrames submenu

1. Raid Templates / Main Tank Window

Note

If you have the Raid Desktop active you must perform these changes out-of-combat.

1.1. Changing Raid Templates

To change the active Raid Template goto Select Raid Template and select the Raid Template you would like to use.

1.2. Resetting Raid Templates

To reset the active Raid Template goto Reset Raid Template and select the Raid Template you would like to reset. The template will be reset to it's default state and all changes you had made to the template will be lost.

1.3. Changing Main Tank Window

To change the active Main Tank Window format

2. Character Bindings

To edit the mouse bindings for your character goto Edit Bindings.... This will bring up the Mouse Bindings editor.

By default there is only one binding defined, and that is target a player using left click. To add a new binding hit the new binding button. This window will appear:

Select button combinations you would like for this new binding and hit ok. You will be directed back to the first screen but there will now be a new binding listed. To change that button's assignment his the Action type drop down, you will get the following options:

Cast Spell on Unit

Casts selected spell on the player when executed. Target does not change.

Set Unit Focus

Sets your focus to player / enemy when executed.

Open Unit Menu

Opens the "right click menu" when executed.

Execute Macro Text

Executes a RDX macro object when executed. RDX Macro objects are the same as regular macros, just not stored in /macro.

Assist Unit

Assists a player when executed.

Target and Cast

Targets the player / enemy and then casts the selected spell when executed.

Target Unit

Targets the player / enemy when executed

Nothing

yup.

3. Player Roles

To define player roles, goto Player Roles.... A window will pop up listing all of the different player roles.

When you click on a role it will bring up the NomSet editor.

Simply enter the name of the character you would like to assign to this role and hit enter. Close the window when you are done. Changes to the sorted template will appear automatically.

4. Frame Settings

To open the Frame Settings window goto Change Settings.... The following window will appear.

This window is the core of the addon and is probably why you will be using this oobe over any other. Settings will take effect only after you hit Apply. You must be out-of-combat for Apply to work.

4.1. Select Frame / UnitFrame Options

These two settings will determine which UnitFrame you will be using. Select frame is obvious, it selects the style of frame you wish to use, many settings are bound to the frame type for convenience. There are three UnitFrame Options, not all frames offer all of these options.

Display Predictive health

This option will show a secondary health bar behind the main health bar that represents the predicted health of a player after heals have been finished. It will also show the value of the incoming heals to be added where the health text is displayed based on the specific Health Text Format you select.

Display Mana Bars

This option will add a mana bar to the frame. For non mana users there will just be a blank space.

Display Mini Dispel Grid

This option will display a box beside each player that can be used to dispel the player if they receive a debuff that can be dispelled by you. The box will light up with the appropriate color of the debuff. You will be able to left click or right click on the box depending on the debuff type to dispel it.

4.2. Color Options / Buff Debuff Options

Both of these sections are very intuitive, I will only be explaining Color Options. There are there settings for Colors Options:

Static Green

The health bar will be green and will stay green regardless of a players health.

Green -> Red

The health bar will start out green and transform to red the close the player gets to zero.

Class Color

The health bar will be the color of the player's class and will stay that color regardless of health.

User Defined

You pick the two colors for the health bar.

Regardless of which setting you pick you will still be able to edit Background Color, Primary Highlight Color, Secondary Highlight Color, and Has your Hot Color. To clarify what primary and secondary highlight colors are for I will use Bloodboil as an example. Primary Highlight Color will cover the health bar if the player receives fixate. The secondary Highlight Color will cover the health bar if a player receives bloodboil.

4.3. Text, Texture, & Other Options

There are various settings in this section that dictate how things are shown, here is a rundown of each of them.

Druid Heal-Over-Time

Sense you may only track one HOT at a time, druids much pick which HOT they want to track. If the druild selects Lifebloom the hot count will reflect the number of stacks on that person rather than the total number of hots.

Priest Tracking

With the addition of grace in 3.0 you now have the option to either monitor HOTs or Grace. If the priest selects Grace the hot count will reflect the number of stacks on that person and the hot bar will represent the time left on grace rather than renew.

Health Text Format

Determines the way health is formatted for each player. This setting is saved for each frame. The grid frames use their own format and thus this option will be hidden when a grid frame is selected. Here are the different formats you may choose from.

  • CurrentHp(+predictedHp) / MaxHp

  • +predicted –MissingHp

  • -MissingHp(+predicted) / MaxHp

  • +predicted CurrentHp

  • +predicted% CurrentHp%

  • No Text

Health Bar Texture

You may change the texture of the health bar using this button. When clicked it will bring up the RDX texture browser. RDX supports LibSharedMedia, HAL textures are also included with BrRaidFrames.

Out-of-Range Transparency

This option sets the alpha / transparency of a players health bar when they are out of healing range. When set to 1.0 the transparency will never change. When set to 0.0 the health bar will fully disappear when they run out of range.

Text Drop Shadows

Adds/removes drop shadows from the various text elements of the selected frame.

Replace group number with HOT count

When this is enabled, rather than showing the group number, it will show how many HOT's are on that player. If you are a druid and select lifebloom it will display the number of lifebloom stacks (your lifebloom stacks only).

Display HOT timer bars

When this is enabled there will be bar embedded in the players frame that represents the time left of your hot in that player. If you are a druid, only the selected hot will show up with a bar. <insert example screen>

Display Window Title bars

The option shows/hides the title bar of the windows you have open.